A game about the choices a community makes

Seven players share one landscape. Farmers decide how intensively to work their land, households decide how much to consume, and a Governor they elect sets the policies both operate under. Nature keeps the score.

How a session runs

Two test rounds

Players learn the market by playing it, first with long cards and then with short ones. Nothing counts yet.

7 rounds

Each round: simultaneous decisions, an event check, results, three minutes of community council, then a referendum, an election and policy.

A debriefing

The part that matters most. Participants step out of their roles and talk about what happened and why.


Why it is hard

Losing takes one round. Getting back takes three.

Push harder and you earn more this round. You also thin the landscape, and a thin landscape draws bad weather: an event wipes out the year’s earnings and takes 80 points from everyone at the table — including the players who held back.

One careless round drops the state a step. Coming back up needs two rounds in a row where every single farm holds to low intensity under a policy the community had to vote for. Any one player breaking ranks resets it, and nobody is obliged to tell the truth about what they are about to play.

And when the landscape stays in the red, the Governor is handed emergency powers: the right to take 30 points off one person. Groups discover fast that the hard part was never the arithmetic.

An example of the table layout during a session
The game is played around a physical table. This application is used by the facilitator to enter decisions and show results.

Choice cards, policy cards, livelihood cards and event cards
Choice cards carry base points. Policy cards set which cards are in play. Livelihood cards show what the points mean.
What this app is for

The table argues. The app keeps an honest record.

The facilitator types in what each player actually put on the board. Everything else — points, livelihood bands, the state of biodiversity, whether emergency powers unlock — follows from those seven cards. No arithmetic at the table, and no room for the scoring to drift with whoever is running the session.

Elections, referendums, terms and vote counts are kept as well. So afterwards you can ask not only how the landscape ended up, but who was in office when it turned, and what the community had voted for the round before.

You will be asked for the session PIN, which is shown in the top bar wherever the session is already open.



Important information before you start

Please note that the Pathbreak game is not an online game you can start instantly. To play, you’ll need at least eight people: seven players and one facilitator. Facilitators will need to prepare in advance by studying the materials and manual, preparing printouts, scheduling the game session, and inviting and confirming participants. This preparation is essential for a smooth and engaging game experience.